![]() ![]() ![]() Some players prefer to either cheat or rely on walkthroughs in order to finish games that can result in dead end situations. The player rarely knows exactly what caused the dead-end situation, which can cause severe frustration. Thinking that the game is not advancing because of a puzzle that he hasn't solved yet, the player is reduced to exploring and even trying increasingly outlandish actions to find a way out of the puzzle. ![]() When this happens, there is no hope for an optimal ending (or, in many cases, any ending), and there is no indication that the game is now unwinnable since the player is still in control and a game over has not occurred. Unwinnable situations occur due to an earlier mistake or oversight by the player that cannot be corrected, such as the player has lost or destroyed an essential object, became trapped in a place with no exit, failed to complete a puzzle within a time or turn limit, or failed to interact with a non-player character to meet a certain goal. However the player, not knowing this, will continue to think that they will find a key or some other method to enter the house so they will keep looking until they read a walkthrough, loads an earlier save game made before leaving the cave, restarts the game or stops playing. The key to the front door is inside the cave, but if the player did not search the cave thoroughly before leaving, this door can never be unlocked because the key cannot be retrieved. Later on, the player finds a house with a locked front door. As soon as the player leaves the cave, it collapses behind them and cannot be re-entered. To give an example of an unwinnable dead end scenario, imagine that a game starts in, or at some point must enter, a cave. Games that have an unwinnable state have a set ending which can be completed under normal circumstances, but this ending cannot be reached after a certain mistake because the game world has become unwinnable. It should also not be confused with Never-ending games, where the gameplay does not have a definite end and continues until the player has had enough of the game and stops playing. Unwinnable is not to be confused with the concept of Unbeatable Enemies or Unbeatable Bosses, when either a monster, boss, character or puzzle is too difficult or powerful for the player to beat, either at the time it is encountered or at any time. Because of this, an unwinnable state is also known as a walking dead, dead end or zombie situation. Players often were left wondering aimlessly about searching for something which would continue the story or finish the game, not knowing that this was impossible. In most situations, the player was not informed when their game became unwinnable, and only through trial and error would they discover the mistake. The only way to escape an unwinnable situation is to restart the game, load a previous save made before the unwinnable state was reached, or commit in-game suicide if possible. Situations like this are known as " unwinnable by design", because the game developers designed the game in such a way to trick the player into making their playthrough unwinnable. An unwinnable state is a concept found within many text adventures, adventure games, and role-playing games when a situation arises where it becomes impossible for the game to be completed, due to a mistake made on the part of the player, rather than a software bug (which is known as " unwinnable by mistake"). ![]()
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